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Subject: VRayLight Material
Date: Sun, 14 Nov 2010 14:17:17 +0200
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<HTML><HEAD><TITLE>VRayLight Material</TITLE>
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    <TD width=3D"100%">
      <H1>VRayLightMtl parameters</H1></TD>
    <TD width=3D0%>
      <DIV align=3Dcenter><A=20
      =
href=3D"http://www.spot3d.com/vray/help/150SP1/index.htm">Home</A></DIV><=
/TD>
    <TD width=3D0%>
      <DIV align=3Dcenter><A class=3DnavTitle=20
      =
href=3D"http://www.spot3d.com/vray/help/150SP1/examples_vraylightmtl.htm"=
>Examples</A></DIV></TD></TR></TBODY></TABLE>
<P>&nbsp;</P>
<BLOCKQUOTE>
  <P><A=20
  =
href=3D"http://www.spot3d.com/vray/help/150SP1/vray_light_mtl.htm#general=
">General</A></P>
  <P><A=20
  =
href=3D"http://www.spot3d.com/vray/help/150SP1/vray_light_mtl.htm#paramet=
ers">Parameters</A></P>
  <BLOCKQUOTE>
    <P><A=20
    =
href=3D"http://www.spot3d.com/vray/help/150SP1/vray_light_mtl.htm#direct"=
>Direct=20
    illumination</A></P></BLOCKQUOTE>
  <P><A=20
  =
href=3D"http://www.spot3d.com/vray/help/150SP1/vray_light_mtl.htm#notes">=
Notes</A></P>
  <P>&nbsp;</P>
  <P><B><SPAN class=3Dsidenote>Search Keywords:</SPAN></B><SPAN =
class=3Dsidenote>=20
  light material, self-illumination</SPAN>&nbsp;</P></BLOCKQUOTE>
<H2><A name=3Dgeneral></A>General</H2>
<BLOCKQUOTE>
  <P>The <SPAN class=3Dvalue>VRayLightMtl</SPAN>&nbsp;is a special =
material=20
  provided with the V-Ray renderer. This material is generally used for=20
  producing self-illuminated surfaces. It also allows faster rendering =
rather=20
  than with a <SPAN class=3Dvalue>Standard</SPAN> 3ds Max material with=20
  self-illumination enabled. It also allows to turn an object into an =
actual=20
  mesh light source.</P></BLOCKQUOTE>
<H2><A name=3Dparameters></A>Parameters</H2><IMG hspace=3D10=20
alt=3D"V-Ray Light Material" vspace=3D10 align=3Dright=20
src=3D"http://www.spot3d.com/vray/help/150SP1/images/controls/vray_light_=
mtl.png"=20
width=3D337 height=3D170>=20
<BLOCKQUOTE>
  <P><SPAN class=3Dparameter>Color</SPAN> - this is the =
self-illumination color of=20
  the material.<SPAN class=3Dvalue></SPAN></P>
  <P>&nbsp;</P>
  <P><SPAN class=3Dparameter>Multiplier</SPAN> - this is the multiplier =
for the=20
  <SPAN class=3Dparameter>Color</SPAN>. Note that this does not affect =
the texture=20
  map, if specified.</P>
  <P>&nbsp;</P>
  <P><SPAN class=3Dparameter>Texture</SPAN> - a texture map to use for =
the=20
  self-illumination color.&nbsp;</P>
  <P>&nbsp;</P>
  <P><SPAN class=3Dparameter>Opacity</SPAN> - a texture to use as =
opacity for the=20
  material. Note that making the material less opaque does not affect =
the=20
  intensity of the self-illumination color. This is so that you can =
create=20
  perfectly transparent materials that nevertheless still emit =
light.</P>
  <P>&nbsp;</P>
  <P><SPAN class=3Dparameter>Emit light on back side </SPAN>- checking =
this option=20
  makes the object emit light from its back side as well.&nbsp;If this =
is off,=20
  the material is rendered as black on the back sides.</P>
  <P>&nbsp;</P>
  <P><SPAN class=3Dparameter>Displace</SPAN> - allows the user to add a=20
  displacement map to the V-Ray Light Material. </P>
  <H3><A name=3Ddirect></A>Direct illumination</H3>
  <P>The controls in this section allow you to turn the objects which =
have this=20
  <SPAN class=3Dvalue>VRayLightMtl</SPAN> material applied into actual =
direct mesh=20
  light sources. The effect is equivalent to creating a <A=20
  =
href=3D"http://www.spot3d.com/vray/help/150SP1/light_params.htm">VRayLigh=
t</A>=20
  in <SPAN class=3Dvalue>Mesh</SPAN> mode for the same object. The =
controls in=20
  this section are intentionally simple; if you need more control over =
the light=20
  source (exclude objects from illumination etc), it is better to use a =
<A=20
  =
href=3D"http://www.spot3d.com/vray/help/150SP1/light_params.htm">VRayLigh=
t</A>=20
  instead.</P>
  <P>&nbsp;</P>
  <P>There are currently some restrictions on using these options. For =
more=20
  details, please see the <A=20
  =
href=3D"http://www.spot3d.com/vray/help/150SP1/vray_light_mtl.htm#notes">=
Notes</A>=20
  section below.</P>
  <P>&nbsp;</P>
  <P><SPAN class=3Dparameter>On</SPAN> - when enabled, turns any objects =
with the=20
  same material into mesh light sources. Note that this currently does =
not work=20
  if the material is inside a <SPAN =
class=3Dvalue>Multi/Sub-object</SPAN>=20
  material.</P>
  <P>&nbsp;</P>
  <P><SPAN class=3Dparameter>Subdivs</SPAN> - controls the number of =
samples used=20
  for direct sampling of the mesh light. Lower values may be faster to=20
  calculate, but may introduce noise in the image. Higher values reduce =
the=20
  noise, but increase render times.</P></BLOCKQUOTE>
<H2><A name=3Dnotes></A>Notes</H2>
<UL>
  <LI>You can use the <SPAN class=3Dvalue>VRayLightMtl</SPAN> as a light =
source=20
  assigned to an object. Increasing the multiplier will affect the <SPAN =

  class=3Dparameter>GI</SPAN> solution and will produce more light. Note =
that=20
  overbright colors may look the same as pure white <SPAN =
class=3Dvalue></SPAN>but=20
  the GI results will be different. For more information see the <A=20
  =
href=3D"http://www.spot3d.com/vray/help/150SP1/examples_vraylightmtl.htm"=
>Examples</A><B>=20
  </B>section.<BR><BR>
  <LI>If you know the photometric power of a self-illuminated object in =
lumens=20
  (e.g. 1700 lm for a 100-watt bulb) you can calculate the multiplier =
for <SPAN=20
  class=3Dvalue>VRayLightMtl</SPAN> if you divide the lumens by the =
surface area=20
  of the object in meters (the 3ds Max <SPAN =
class=3Dvalue>Measure</SPAN> utility=20
  can be used for this), provided that the self-illuminated color is =
pure=20
  white.<BR><BR>
  <LI>The direct illumination options currently only work properly if =
the <SPAN=20
  class=3Dvalue>VRayLightMtl</SPAN> material is the only material =
applied on the=20
  object. They will not work if the material is part of a complex =
material like=20
  a <SPAN class=3Dvalue>Multi/sub-object</SPAN> material or a <SPAN=20
  class=3Dvalue>VRayBlendMtl</SPAN> material. This restriction will =
probably be=20
  removed in a future release.<BR><BR>
  <LI>The direct illumination options do not work properly if the object =
with=20
  the <SPAN class=3Dvalue>VRayLightMtl</SPAN> has motion blur. This will =
be=20
  corrected in a future release. </LI></UL>
<P>&nbsp;</P><BR>
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